Pick the components you actually want to manufacture — the tool auto-includes any required dependencies, then computes the smallest network (1–4 outposts) that produces your set while minimizing player ferries between outposts. Same level of detail as Design 1 / Design 2.
Check the components you want to produce. The tool will automatically pull in dependencies (those appear dimmed with a green dashed border in your selection). When ready, hit Compute.
Yellow inputs are containers wanted for each component. Each container holds 300 mass. All raw demand numbers update live as you change the inputs.
Component card. Yellow input = your "containers wanted" for that component. Each container holds 300 mass. The ×N column shows total items needed (your direct demand + implied items used by same-outpost downstream components). Green Nc = output containers needed.
Inputs section. Lists everything this outpost needs to consume. Grouped by container type: solid (yellow border), liquid (blue), gas (purple), organic (green), and manufactured ferries IN (orange). Each row shows quantity, mass, and containers needed.
Build order. Outposts are numbered in a topological order — each outpost only imports from earlier-built outposts so you can bootstrap them in sequence.
Top controls. Components — set all to N applies the same value to every yellow component input. Outpost extras — set all to N sets every raw-resource extra-container input. Reset zeroes them out.
From the full 19-outpost catalog, these are the ones whose raws your network needs. Set "extra containers" in any row if you want to stockpile beyond chain demand (handy for mission-board deliveries or your own use).
[ ] = Nc
Nc = containers driven by your selected components
[ ] = yellow input for extra containers
= Nc = total (needed + extra)